IOS: UnityFramework with 3rd party plugins triggers watchdog termination after launch IOS: Crash on il2cpp::vm::LivenessState::AddProcessObject when using Social.LoadUsers and then changing scenes XR: EarlyUpdate.XRUpdate spikes inconsistently Window Management: Crash on - when closing "Unity Editor Update Check" window on a new project WebGL: " Cannot create FMOD" Error when importing 3D Game Kit project on webGL Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked Shader System: 'TLS Allocator' errors and Allocation logs are continuously thrown after cancelling a build in progress Shader System: Freeze or crash with various stack traces when opening a project while connected to a VPN service Serialization: Polymorphic instances are always recreated when applying any inspector value change Scripting: Crashes on mono_class_init when entering Play Mode after recompiling scripts Mono: Crash with various stack traces when exiting Play Mode after recompiling scripts Linux: InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked IL2CPP: UnityLinker strips classes used with the SerializeReference attribute Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup Global Illumination: BugReporter doesn't get invoked when the project crashes Global Illumination: Transparencies are ignored because URP uses _BaseMap as main texture identifier Any sum is important, because small streams run to a lake.Release notes Known Issues in 2019.4.16f1Īsset Import Pipeline: Parent and child nested Scriptable Object Assets switch places when parent Scriptable Object Asset is renamedĪsset Import Pipeline: Prefabs are reimporting every time a code change is made If you want to help Yareel then we have prepared various options for sponsorship packages for you so that everyone can contribute in accordance with their capabilities. But the new design and the Steam version still need money. We walked towards this for a long time and thanks to YOUR support, we were able to complete the first stage of the Yareel update.
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